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Nicholas Kerensky was determined that civil war would not claim his new society. Instead of banning warfare, which he considered part of human nature, he created controlled conflicts through regulations and rituals. Thus, the Six Trials of Combat were established.
Each trial begins with the batchall, the formal challenge, by which the aggressor announces to his opponent his intentions, his goal, and his fighting force. |
| Trial of Grievance (Honor Duel) |
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When disputes arise between individual warriors that neither they nor their immediate superiors can resolve, both warriors must petition to have their differences heard by the Clan Council (or the Grand Council if the opponents are Bloodnamed or hold important rank). Until the council rules, the disputants are bound by Clan law to avoid any unnecessary contact. This may be carried to the point of one transferring to another unit. If one takes aggressive action against the other before the council rules, or if he disagrees with the council's decision, he or she has committed a breach of Clan law punishable by expulsion into a lesser caste or out of Clan society entirely. The parties may also call for a Trial of Grievance. The rules governing the trial are many and strict. If the combatants are MechWarriors or fighter pilots of different weight-class vehicles, the council must make the contest more even. Often, a vehicle type that is mid-way in size is chosen, and the disputants have several weeks to become accustomed to their new vehicles. If the disputants are from different branches of the warrior caste, then some kind of a middle ground, such as fencing with Medusa whips, is chosen. The trial itself is judged by members of the council, who ensure that trial and combat etiquette is strictly heeded. A Circle of Equals is defined, anything from ten meters in diameter for a hand-to-hand trial to more than 100 kilometers wide for an air duel. No one but the combatants may enter the Circle of Equals unless invited, and leaving the Circle before the contest is ended is a shameful defeat. All trials are defined as to the death, but they usually end before either combatant is killed. This system of decisions and regulations is designed to outlast the anger that sparked the trial, and that is usually the case. Some records indicate, however, that sometimes the anger between two warriors, or two sets of warriors, outlasts even the Trial of Grievance, degenerating into what we would call a feud. The most notorious and well-documented failure of the grievance trial system involved the Nicholas Pride sibko and the Blue Devil sibko of Clan Smoke Jaguar. The Blue Devil warriors maintained a grudge for several generations, based on an imagined slight during a Smoke Jaguar Council ceremony. Other tales suggest that many Honor Duels are resolved less formally and more swiftly than official sources dictate. For example, a Trial of Grievance between two sibkin rarely draws the attention of the Clan Council. Instead, a Circle of Equals is drawn immediately and the two fight under the supervision of a superior officer until one is knocked from the circle. |
| Trial of Position |
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Trials of Position determine rank and honors. The Trial of Position determines whether a cadet becomes a warrior as well as whether a warrior deserves a promotion to the next level of training. The trial is a combat situation in which the candidate usually faces selected superiors one at a time with live weapons. The candidate's success determines how far he advances in rank and responsibility. The use of live weapons for what is essentially an examination seems barbaric and wasteful of human life to those outside the Clans. An accident can easily cut short a promising career or life. It is one of the best examples of how little regard the Clans have for individual life in their quest for social supremacy. Even if the goal is worthy, is it worth the cost in suffering and human life? When asked this question, a Clansman most often reacts with a blank stare. The concept of individuality is as alien to the Clanspeople as they are to us. Those who understand that it is a question of balance can answer easily. The cause is worth everything, the individual, nothing. If a warrior is unwilling to risk his life for the good of the Clans, he cannot claim the status of warrior and is of no use to the Clans. His fellow Clansmen would prefer to discover this in a test than in the heat of battle. Therefore, they see no point in using powered-down weapons when a warrior is training to face real weapons. Throughout a cadet's training and a warrior's career, he continually undergoes Trials of Position. From the sibko on, a warrior must face many trials. The early trials would be familiar to us in the Inner Sphere as simple exams. The trials grow progressively harder, however, and the cadet's attitude and mental endurance is tested as well as his knowledge of facts. The Trial of Position is also a cadet's final trial. During this test, two cadets face six front-line warriors with weapons at full power. Each candidate faces three of the experienced warriors, who attack one at a time. If a candidate attacks any of the warriors assigned to another cadet, they are free to return fire, and the combat becomes a general melee. To pass the trial, a candidate must defeat at least one of his opponents. If he does so, he becomes a warrior and enters active service. Defeat of two opponents earns the rank of Star Commander. Defeat of three, a rare accomplishment, ranks the candidate as a Star Captain. Defeat of four requires cooperation between the two candidates, in that one surrenders a potential kill to the other. On only one occasion has a candidate defeated four opponents in a Trial of Position. Natasha Kerensky accomplished this feat and earned the rank of Star Colonel upon her recent return to the Clans. A warrior can be required to repeat the Trial of Position at any time in his career, especially when his continuing ability to perform is in question, as it was with Natasha Kerensky's, or when he is in line for a promotion. |
| Trial of Bloodright |
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The Clans have approximately 760 Bloodnames. The name of each
of the 800 warriors who joined Nicholas Kerensky and refused to take part in the Exodus
Civil War is considered a Bloodname, less the 40 names removed when the "Not-Named
Clan" was annihilated. Clan tradition dictates that only 25 living Clan warriors may
hold the same Bloodname, and each must have a direct matrilineal link to the original
progenitor.
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| Trial of Possession |
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The fourth type of combat trial is conducted when two or more
Clans claim the rights to the same thing, be it territory, a warrior's genes, or even
supremacy in a conflict of opinion. Nicholas Kerensky created this combat trial within a
year of the end of the civil war. As a reward for their loyal support, Kerensky decided
that each Clan should receive half of one of the colonized Clan worlds and small shares of
the others. Strana Mechty would remain neutral. The Clans had to determine among
themselves who would possess what area. If two or more Clans wanted the same piece of
land, their claims were subject to a Trial of Possession. This policy resulted in many
hard-fought battles to determine which Clans got the lion's share of the better worlds and
how the remaining lands were to be divided.
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| Trial of Refusal |
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The Clan Councils and the Grand Council, like any legislative
bodies, vote on laws and actions that affect the community. Unlike Inner Sphere
legislative bodies, however, any decision can be challenged and reversed by a Trial of
Refusal. These trials afford the losing side the right to demand that the issue be settled
by combat.
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| Trial of Annilhilation |
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A Trial of Annihilation is the most extreme punishment the
Clans can declare. It goes beyond the question of right and wrong. A Trial of Annihilation
virtually guarantees that the warrior will die and that his genes will be eliminated from
the Clans' gene pool. This trial can only be invoked by a unanimous vote of the
appropriate council, and only for the most heinous crimes against Clan society.
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